The axe drops to the floor with a sickening, but most satisfying squelch, and there it lies abandoned beside its previous owner whose head seems to have abandoned it as well. Aceline stands above it, watching with a clinical indifference, a hazy apathy, and she notes that the woman had been so fat that her gut was poking out from underneath her at either side, and she wonders idly if it might pop if she pokes her hard enough.
She also notes, with a brief flicker of acidic eyes, that her crown was still on her head. Oh well. She could fix that.
And then, she turns, exaustion seeping into her limbs, the blood draining off the blade of her vorpal sword much like her previous fury until there was nothing left but a profound desire to sleep or die.
Aceline walks slowly, laborously, towards the back of the huge room, her legs feeling weighted as though she were wearing lead boots, and she finally sinks into the massive, fanfaranade throne amid the hundreds of eyes that stare at her every movement. Her legs fall open and her back slumps in a very unladylike fashion, but she is far too tired to care.
"Fuck. I'm tired."
And no one moves. Not a servant. Not a soldier. Not a soul.
The Queen of Hearts is dead.
1. Be very careful about characterization. Please, keep in mind the situation of your character. If he is the prince of Hearts, he had better have a damn good disguise if he's running around Wonderland, because the others are not going to simply stop being bitter that his mother was a brutal, murderous dictator just because she's dead, and they're certainly not going to go out of their way to help him if they don't decide to simply kill him first. If she's a flower, she's not going to get up and walk out of the forest unless someone digs her up, puts her in a pot, and carries her around. Please, please, please be as realistic as possible. Yes, Wonderland is an insane place, but there is a definite method to its madness, and we would appreciate if you'd work within it.
2. Do not try to change the gender of any previously established character. What I mean by that: do not try and make the Mad Hatter a woman or the Duchess a man, and the same goes for every other character originally in the books and the movies. I'm already being very lenient with them; I know that given the current bloody situation of Wonderland, the characters are not going to stay perfectly loyal to their lovable personas from the book, and you're going to need to change them a little to make them work with the new surroundings. But please don't change something as major as gender. Besides, if I allowed that, I expect that there would suddenly be a lot of females running around Wonderland that were definitely not there before. Plus, there are so many characters you're free to do whatever you want with, such as the chess pieces and the cards, that there should be no need to change the originals. If you really want to give an original character a complete overhaul that badly, just play a character that isn't bound by any preconceived identity.
3. You will be required to make a livejournal devoted to your character. This doesn't necessarily mean that you must make actual journal entries for them. You're simply going to use that LJ when you RP in any of the communities. That said, do not make a journal for them before you are accepted, and do not join any of the role-play communities on your personal journal; do it with your character LJ. I would really hate for you to make an entire new LJ only to find out that your character isn't accepted and all your hard work was for nothing, so please play it on the safe side and just wait for your acceptance.
4. Please contact me before you decide to apply for anyone of royalty.Especially if they are a Heart or Spade. Since they're obviously going to be of importance, I cannot leave the characters open to just anyone. But, this does not mean that you can't apply for one; just note that I'm going to be picky about the ones I accept. For a better chance at being accepted, please talk to me, I promise I'm not unapproachable, and I would love to help you out. You may IM 'corona stained' (AIM) to reach me.
5. You may use any image you like for your characters. I don't care if it's a drawing, a picture of a real person, anime, anything. But if you take any art from anyone on DeviantArt, or some other site where the artists are readily available, please get that person's permission before you use it.
6. Do not explicitly state that your character is beautiful ever. Seriously, don't even say that everyone thinks your character is beautiful, or handsome, or sexy, because you can bet your ass that everyone doesn't. Beauty is a relative thing. You may think that your girl's curves and dark hair and blue eyes and beauty mark are the most gorgeous things ever, but I'll bet you anything you and I will be able to find someone who disagrees with you entirely. And since it is against the rules to even say so, you can be quite certain that you will not be permitted to wax poetic about how beautiful your characters is and how everyone sexes them up with their eyes on a daily basis. This gets on my nerves so badly, and I will not be lenient on this rule. This is my absolute worst pet peeve.
7. Do not assign yourself weapons before getting approval. As you'll see further down the page, there is a long list of weapons that you can find as the role-play advanced. That said, do not assign yourself one if you haven't found it via RP, or been given permission by me. If you don't want any of the weapons on the list or would like to give your character one you've designed, I'm sure you'll be able to if you ask me first. There is a ninety percent chance I'll approve; that ten percent only comes into play if you try and tell me your weapon of choice can make the world explode in a rainbow of death and destruction if your character wants it. So be reasonable, and I'll be fair.
1. This role-play is rated M. There is going to be a lot of blood, a lot of abstract gore, a lot of swearing, and a lot of violence. Wonderland is obviously in quite a state, a dark and morbid state, and if this kind of thing isn't your bag, we wish you luck in finding another role-play, because you probably won't enjoy yourself here.
2. Long posts are not required of you. But you must give other people enough to work with. Understandably, you can't just post that your character is standing somewhere and expect to get attention, because action will not just come to you. You have to create it for yourself. And while you don't need to be able to post novels every time, you should expect to read posts, even if they are very long.
3. Never god-mode. This is a staple rule in role-plays because it applies everywhere. Don't do it. It violates basic role-playing etiquette, it's rude and deeply annoying, and more than likely, it will make others not want to role-play with you. Don't control other people's characters; you can't decide what hits they take, just like they can't decide what hits you take, and you obviously cannot kill another character if their player does not want you to.
4. Romance is perfectly acceptable. I mean. If really dysfunctional romance amidst blood and guts your thing, then you go for it. If you're a boy who likes girls or a boy who likes boys, or a girl who likes girls and boys and herself even, hell, it's all good. But please move any potential sex to IMs or e-mail or whatever, because most of us don't care to see your character doing the horizontal tango.
5. Please join all communities on your character lj except for afterupdates. It is absolutely imperative that you have access to the updates, and since you're probably going to be logged onto your personal LJ more often than your character LJ, you're going to see it sooner there. And, as I'm sure you don't want role-play things spamming your F-list, it would make more sense to keep all the actual RP journals friended with your character.
1. Do not be a douche. This is not a very professional-sounding rule, for which I apologize, but it is still number one because it is the most important rule regarding out of character fraternization. Do not be a douche. Seriously, don't be that guy. Because no matter how many times people claim they don't let ooc affect ic, they are lying to you. If you act like a twat, no one will want to RP with you and your entire purpose for being here is lost. And while I realize that everyone has a different definition of what the word 'douche' implies, I still stress this rule. Put simply, follow basic netiquette, be relatively polite, don't start needless drama, and you will be good to go.
2. Speaking of which. Do not start drama. I cannot even begin to explain to you how much the other mods and I loathe drama. If you have a problem with someone, please God take it somewhere else, don't bring it to the RP. If you, on the other hand, have absolutely no balls to speak of, and this prevents you from solving the issue with the other person directly, that is no one's fault but yours, and if you begin making passive-aggressive barbs at that person in hopes of getting a rise out of them so you can say you didn't start it, you will be called on it and I will not be happy. Just. Don't start drama. Don't engage in drama. Please.
3. Please keep 'ooc' remarks to the ooc community or other mediums outside LiveJournal, but don't make them in your character journals, and especially don't make them in the role-play. I'd like to keep the role-play communities completely in character; compliance to this rule will be much appreciated.
red: ......- king ......- rooks; two open ......- knights; two open ......- bishops; two open ......- pawns; eight open
white: ......- king ......- rooks; two open ......- knights; two open ......- bishops; two open ......- pawns; eight open
......- the march hare ......- the dormouse
......- tweedle dee ......- tweedle dum
......- the flowers (several available)
......- the gryphon ......- the mock turtle
......- bill the lizard
......- humpty dumpty
......- the walrus ......- the carpenter
The application is very basic. Personally, I prefer to find out about characters through role-play, not have everything laid out for me in a profile. However, some information is obviously very necessary before I can accept any application, but don't worry; the only mandatory fields will be name, personality, appearance, and, obviously, the role-play sample. Once you finish your application, please leave it in a comment to coronastained, or IM it to me at "corona stained" on AIM.
player's name: name: age: gender:
occupation: weapons: suit: if applicable
role-playing sample: must be between 500 - 800 words
afterupdates : your source for updates, regarding everything to this very profile page to the state of Wonderland. You must join with your personal LJ and not a character-dedicated one. afterooc : post anything out of character here. Discuss plots, find friends, general musings, idea bouncing, or how retarded your siblings are. Most everything permitted. aftermods : community for the moderators to discuss key plots. Or less key plots but still plots. ... (: Please join only if you're a moderator.
downrabbitshole : where Alice first began her journey through Wonderland. The most broad allowance for characters, as the rabbit hole is filled with doors which open anywhere and everywhere, including Wonderland Woods, the Vale of Tears, China, and Aceline's bedroom. wonderlandwoods : as its name implies, a massive forest. Home to the vast majority of such familiar characters as the Mad Hatter, the March Hare, the Duchess, Tweedle Dee and Dum, and the Mock Turtle. lookinglassland : modeled after an enormous chess board, the city in which both the Red and White regimes reside. Completely unpredictable terrain, as it has a habit of changing and jumping around without warning. spadeunderworld : the Spade's castle appears almost ridiculously small, spanning only twenty by twenty feet and sitting quietly past Wonderland Woods. However, inside the tiny building is a lone staircase which leads into the vast underground palace of Spades, claiming its spot as the largest castle held by any suit in history. heartqueensland : surrounded by old and delapidated mazes of dead rose bushes, the Hearts' castle used to be one of grandeur and beauty. Unfortunately it was run by that familiar crazed tyrant and so lost any majesty to be had. The old court house lies abandoned beside it, and the entire territory has been made into a sanctuary by the lost deck of Hearts and various monsters that keep any intruders at bay. atlandsend : quite literally the end of the world. Located where the middle of the Sea of Tears ought to be, Wonderland abruptly ends, and the water cascades over the side in an infinite waterfall. The castle of Clubs is situated in the centre of it all, its spires reaching as high as the clouds.
x - the sanity shards : No one lives forever, and no one's sanity is assured. This is where these shards come in particular handy; they're capable of bringing one from the brink of insanity and keeping madness in check. "Sanity" functions as "HP" in Wonderland, which is just as well. Lose your grip with reality and your journey will come to an abrupt stop, no matter how twisted the reality.
x - the will power : The amount of damage your toys can do depends largely on your will power -- run out and your weapons are useless to you. But fear not, for will power can be restored by finding vials of will throughout the various nooks and crannies of Wonderland.
x - the meta-essence : Dropped by lesser enemies, the meta-essence will replenish small amounts of both your sanity and your will. The more you kill, the better off you are.
x - the rage box : A rare, yet infinitely welcome sight. The rage box is a very special item that digs into a person's very core and taps into their most primal fury, exposing it, nurturing it, amplifying the hate and unleashing it onto anyone unfortunate enough to be in range. It temporarily doubles the damage of your attack while cutting in half your susceptibility to foes. While it only lasts for an extremely short time, it will be extremely effective in the annihilation of your enemies.
x - the grasshopper tea : As Cat will tell you, anyone who says tea is a capital one for calming the nerves has never had real tea, and tea of the grasshopper persuasion is one such example. Should you be fortunate enough to find some (much less drink it), it will enable to you jump twice as far and high, and it will dramatically raise your speed. However, exercise extreme caution with this item: if you miscalculate your jumps, you're likely to bound straight over tall ledges before you even realize it.
x - the darkened looking-glass : This mirror is extremely useful, as it renders its user completely invisible for a short period of time. Like many of the other power-ups, its effect is obviously only temporary, but it can be put to all kinds of use while it lasts. The ideal item for those of the non-confrontational sort, as it can be used to sneak past enemies.
With Wonderland so fraught with danger, it's only natural its inhabitants would find a way to arm themselves -- and arm themselves they have. This deadly array of toys will most definitely serve you well, however do be careful when you pick your poison; it's almost certain to disagree with you, sooner or later.
x - the vorpal sword : The blade that robbed the Jabberwock of his wings has now robbed the Queen of Hearts of her life. The crudest weapon of the lot (by most standards) can also be one of the deadliest in skilled hands. Currently in possession of one Aceline, who guards it with her life; touch it and you're sure never to touch anything again. quantity; one. availability; zero.
x - the playing cards : They appear innocent enough -- of course, nothing in Wonderland is ever what it seems, and neither are these decks of cards. With razor sharp edges and faces of red, they can be thrown at your enemies with painful results. quantity; fifty-two decks. availability; fifty-one.
x - the croquet mallet : Birds in rigor mortis and exploding hedgehogs are only half the fun with this weapon in your possession; the other half is using it. The mallet can be used as a melée weapon, or, as with its secondary function, it can be swung, sending the hedgehog at your unsuspecting foe in a colorful explosion. quantity; thirteen. availability; thirteen.
x - the demon dice : These die have been scattered about Wonderland, and it's certainly no secret why -- when rolled, they can summon any one of a legion of demons to assist you in battle. The more you collect, the stronger your demon will be... and the harder it will be to control. If you find them, you had better be able to handle them; or pray there are enough enemies to amuse them. quantity; four. availability; four.
x - the jack bomb : Jackbombs are quite useful, however, much like the demon dice, they will hurt you when used improperly. They can be used, as their name implies, like a bomb, or they can be placed on the ground and function as a stationary, rotary flamethrower. Stand too close, though, and the epicenter of the flame will render you dead in seconds. quantity; seven. availability; seven.
x - the jacks o' death : Arguably the most powerful melée weapon in the arsenal, these jacks can rip an enemy to shreds. When thrown, they ricochet at extremely high velocities, either killing or throwing back with violent force and can be used at great ranges. They're volatile, much like everything else in this world, and should be used with obvious caution. quantity; twenty-three sets. availability; twenty-two.
x - the jabberwock's eyestaff : This staff is unquestionably the most powerful weapon of all, and naturally the deadliest; unfortunately, it doesn't discriminate between you and your enemies. Its primary attack requires a bit of charging, after which it emits a napalm-like beam that torches your enemies with even more precision than the jack bombs. But, what it is truly famous for is its secondary attack. It requires even more 'charging', consumes the user's willpower entirely, and, as is its major drawback, it renders said user completely immobile as it charges, leaving them extremely vulnerable for attack. And yet, when its true power is finally tapped, the staff unleashes a breath-taking explosion of death and destruction straight from the sky, capable of wiping out entire legions of soldiers. It's been unanimously agreed upon that the show is well worth the risk, every second of it. quantity; one. availability; one.
x - the blunderbuss : Although the Jabberwock's Eyestaff is obviously powerful, it does have a rival for the top. Unfortunately, this rival hasn't even been proven to exist, and so its seat has been temporarily assured to it. The Blunderbuss is widely regarded as living only in legend, though many still believe it does have a factual counterpart that seems exceptionally good at hiding. It requires complete will power, and when used, drains it completely as it fires a huge exploding projectile that causes massive damage and sets fire to the area. Extremely useful for masses of enemies, one would think... if one could find it, that is. quantity; one. availability; one.
x - the queen's axe : This infamous axe was used to behead countless victims by the Queen of Hearts, and it's been permanently stained with their blood; its victims include the Queen of Spades, and even the Queen of Hearts herself. The axe itself was believed to be stolen, as none of the soldiers of her suit were able to recover it after her death. quantity; one. availability; zero.